Greater Aspect of Hatred
Large construct, chaotic evil
Armor Class
17 (natural armor)
Hit Points
123 (13d10 + 52)
Speed
40 ft.
STR
19 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
1 (-5)
Damage Immunities
poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 120ft., passive Perception 10
Languages
understands the languages of its creator but can’t speak
Challenge
6 (2,300 XP)
Aura of Rage. Living creatures within 30 feet of the aspect are filled with a blinding rage. The first weapon attack each turn made by a creature within this aura is made with disadvantage. This effect ends when the aspect is reduced to 0 hit points.
Brutal Strikes. If the Aspect hits a creature with both of its slam attacks in a single turn, that creatures takes an additional 10 (3d6) bludgeoning damage and is knocked prone.
Immutable Form. The aspect is immune to any spell or effect that would alter its form.
Magic Resistance. The aspect has advantage on saving throws against spell and other magical effects.
Magic Weapons. The aspect’s weapon attacks are magical.
Actions
Multiattack. The aspect makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Wave of Rage (1/Day). Each hostile creature within 30 feet of the aspect must succeed on a DC 14 Wisdom saving throw or become filled with an insatiable bloodlust for one minute. Any creature that failed the save must take the attack action on each of its turns and cannot use its bonus action. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.