Gorgimera
Large monstrosity, neutral
Armor Class
14 (natural armor)
Hit Points
114 (12d10 + 48)
Speed
40 ft., fly 50 ft.
STR
19 (+4)
DEX
13 (+1)
CON
19 (+4)
INT
4 (-3)
WIS
13 (+1)
CHA
10 (+0)
Senses
darkvision 60 ft., passive Perception 21
Saving Throws
Dex +6, Con +9
Skills
Perception +11
Languages
Draconic
Challenge
13 (10,000 XP)
Flyby. The gorgimera doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Keen Smell. The gorgimera has advantage on Wisdom (Perception) checks that rely on smell.
Charge. If the gorgimera moves at least 20 feet straight towards a creature and then hits with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions
Multiattack. The gorgimera makes five melee attacks: two with its claws, two bites, and one gore attack. Alternatively, it can use its two breath weapons in place of the bite attacks.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Dragon Breath (Recharge 5–6). The dragon head exhales its breath based on its color. Each creature in the area affected must make a DC 18 Dexterity saving throw, taking 31 (7d8) damage on a failed save, of half as much on a successful one.
- Black: 40-foot-long, 5-foot-wide line of acid
- Blue: 40-foot-long, 5-foot-wide line of lightning
- Green: 20-foot cone of poisonous gas
- Red: 20-foot cone of fire
- White: 20-foot cone of cold
Gorgon Breath. (Recharge 5–6). The gorgon head exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or begin to turn to stone and berestrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by a greater restoration spell or other magic.