Golden Horse
Large construct, unaligned
Armor Class
17 (natural armor)
Hit Points
178 (17d10 + 85)
Speed
40 ft.
STR
22 (+6)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities
Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren’t Adamantine
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
darkvision 120 ft., Passive Perception 10
Languages
Understands the languages of its creator but can’t speak
Challenge
10 (5,900 XP)
Immutable Form. The golden horse is immune to any spell or effect that would alter its form.
Magic Resistance. The golden horse has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golden horse’s weapon attacks are magical.
Trampling Charge. If the golden horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the golden horse can make another attack with its hooves against it as a bonus action.
Actions
Multiattack. The golden horse makes two hoof attacks.
Hooves. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Slow (Recharge 5–6). The golden horse targets one or more creatures it can see within 10 feet of it. Each target must make a DC 16 Wisdom saving throw against this magic. On a failed save, a target can’t use reactions, its speed is halved, and it can’t make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.