Goblin Boss

Small humanoid (goblinoid), neutral evil

Armor Class

17 (chain shirt, shield)

Hit Points

21 (6d6)

Speed

30 ft.

STR

10 (0)

DEX

14 (+2)

CON

10 (0)

INT

10 (0)

WIS

8 (-1)

CHA

10 (0)

Senses

darkvision 60 ft.

Skills

Stealth +6

Languages

Common, Goblin

Challenge

1 (200 XP)

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack. The goblin makes two attacks with its scimitar. The second attack has disadvantage.

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6) piercing damage.

Reactions

Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.

small
humanoid
cr1
monster-manual