Goblin
Small humanoid (goblinoid), neutral evil
Armor Class
15 (leather armor, shield)
Hit Points
7 (2d6)
Speed
30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (0)
INT
10 (0)
WIS
8 (-1)
CHA
8 (-1)
Senses
darkvision 60 ft.
Skills
Stealth +6
Languages
Common, Goblin
Challenge
1/4 (50 XP)
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.