Goat

Medium beast, unaligned

Armor Class

10

Hit Points

4 (1d8)

Speed

40 ft.

STR

12 (+1)

DEX

10 (0)

CON

11 (0)

INT

2 (-4)

WIS

10 (0)

CHA

5 (-3)

Challenge

0 (10 XP)

Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

medium
beast
cr0
monster-manual