Goat
Medium beast, unaligned
Armor Class
10
Hit Points
4 (1d8)
Speed
40 ft.
STR
12 (+1)
DEX
10 (0)
CON
11 (0)
INT
2 (-4)
WIS
10 (0)
CHA
5 (-3)
Challenge
0 (10 XP)
Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.