Gnoll Havoc Runner

Medium humanoid, chaotic evil

Armor Class

15 (chain shirt)

Hit Points

58 (9d8 + 18)

Speed

30 ft.

STR

16 (+3)

DEX

14 (+2)

CON

14 (+2)

INT

8 (-1)

WIS

12 (+1)

CHA

9 (-1)

Senses

darkvision 60 ft., passive Perception 15

Skills

Athletics +5, Perception +5

Languages

Gnoll

Challenge

3 (700 XP)

Harrying Attacks. If the gnoll attacks two creatures in the same turn, the first target has disadvantage on attack rolls until the end of its next turn.

Pack Tactics. The gnoll has advantage on its attack rolls against a target if at least one of the gnoll’s allies is within 5 feet of the target and the ally isn’t incapacitated.

Actions

Multiattack. The gnoll makes one bite attack and two battleaxe attacks.

Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used in two hands.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Bonus Actions

Lightning Lope. The gnoll takes the Dash or Disengage action.

medium
humanoid
cr3
tome-of-beasts