Gnoll Fang of Yeenoghu
Medium humanoid (gnoll), chaotic evil
Armor Class
14 (hide armor)
Hit Points
65 (10d8+20)
Speed
30 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
10 (0)
WIS
11 (0)
CHA
13 (+1)
Senses
darkvision 60 ft.
Saving Throws
Con +4, Wis +2, Cha +3
Languages
Abyssal, Gnoll
Challenge
4 (1,100 XP)
Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Multiattack. The gnoll makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.