Gnoll Fang of Yeenoghu

Medium humanoid (gnoll), chaotic evil

Armor Class

14 (hide armor)

Hit Points

65 (10d8+20)

Speed

30 ft.

STR

17 (+3)

DEX

15 (+2)

CON

15 (+2)

INT

10 (0)

WIS

11 (0)

CHA

13 (+1)

Senses

darkvision 60 ft.

Saving Throws

Con +4, Wis +2, Cha +3

Languages

Abyssal, Gnoll

Challenge

4 (1,100 XP)

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack. The gnoll makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

medium
humanoid
cr4
monster-manual