Gnoll Berserker

Medium humanoid, chaotic evil

Armor Class

15 (bone and hide)

Hit Points

65 (10d8 + 20)

Speed

40 ft.

STR

17 (+3)

DEX

14 (+2)

CON

15 (+2)

INT

8 (-1)

WIS

11 (+0)

CHA

9 (-1)

Senses

darkvision 60 ft., passive Perception 10

Saving Throws

Str +5, Con +4

Languages

Gnoll

Challenge

3 (700 XP)

Rage (Recharges after a Short or Long Rest). As a bonus action, the gnoll can enter a rage at the start of its turn. The rage lasts for 1 minute or until the gnoll is incapacitated. While raging, the gnoll gains the following benefits:

  • The gnoll has advantage on Strength checks and Strength saving throws.
  • When it makes a melee weapon attack, the gnoll gains a +2 bonus to the damage roll.
  • The gnoll has resistance to bludgeoning, piercing, and slashing damage.
  • The gnoll gains an additional action on each of its turns. That action can be used only to make one weapon attack or move up to its speed towards a hostile target it can see.

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack. The gnoll makes three attacks: one with its bite and two with its boneclaws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, or 7 (1d4 + 5) piercing damage while raging.

Boneclaws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 9 (1d8 + 5) slashing damage while raging.

medium
humanoid
cr3
homebrew