Gloom Weaver

Medium humanoid (elf), neutral

Armor Class

14 (17 with mage armor)

Hit Points

104 (16d8 + 32)

Speed

30 ft.

STR

11 (0)

DEX

18 (+4)

CON

14 (+2)

INT

15 (+2)

WIS

12 (+1)

CHA

18 (+4)

Damage Immunities

necrotic

Condition Immunities

charmed, exhaustion

Senses

darkvision 60 ft., passive Perception 11

Saving Throws

Dex +8, Con +6

Languages

Common, Elvish

Challenge

9 (5,000 XP)

Burden of Time. Beasts and humanoids, other than shadar-kai, have disadvantage on saving throws while within 10 feet of the gloom weaver.

Fey Ancestry. The gloom weaver has advantage on saving throws against being charmed, and magic can’t put it to sleep.

Innate Spellcasting. The gloom weaver’s innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • At will: arcane eye, mage armor, speak with dead

  • 1/day each: arcane gate, bane, compulsion, confusion, true seeing

Spellcasting. The gloom weaver is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

  • Cantrips (at will): minor illusion, prestidigitation, chill touch (3d8 damage), eldritch blast (3 beams +4 bonus to each damage roll)

  • 5th level (3 slots): armor of Agathys, blight, darkness, dream, invisibility, fear, hypnotic pattern, major image, contact other plane, vampiric touch, witch bolt

Actions

Multiattack The gloom weaver makes two spear attacks and casts one spell that takes 1 action to cast.

Shadow Spear Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 26 (4d12) necrotic damage, or 8 (1d8 + 4) piercing damage plus 26 (4d12) necrotic damage if used with two hands.

medium
humanoid
cr9
mordenkainens-tome-of-foes
(p. 224)