Gloom Crawler

Huge monstrosity, neutral

Armor Class

17

Hit Points

136 (13d12 + 52)

Speed

20 ft., climb 20 ft.

STR

20 (+5)

DEX

24 (+7)

CON

18 (+4)

INT

4 (-3)

WIS

12 (+1)

CHA

2 (-4)

Senses

darkvision 60 ft., passive Perception 19

Skills

Perception +9, Stealth +11

Languages

--

Challenge

10 (5,900 XP)

Hyper-Awareness. The gloom crawler has advantage on Wisdom (Perception) checks and on saving throws against being blinded.

Actions

Multiattack. The gloom crawler makes three tentacles attacks and one bite attack.

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) piercing damage.

Tentacles. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage, and the target is grappled (escape DC 19). At the beginning of the gloom crawler’s turns, it can choose to pull a grappled creature 15 feet to its mouth or constrict its tentacles to deal 10 (1d10 + 5) bludgeoning damage to the grappled target. The gloom crawler can grapple up to three different targets.

huge
monstrosity
cr10
tome-of-horrors