Gloom Crawler
Huge monstrosity, neutral
Armor Class
17
Hit Points
136 (13d12 + 52)
Speed
20 ft., climb 20 ft.
STR
20 (+5)
DEX
24 (+7)
CON
18 (+4)
INT
4 (-3)
WIS
12 (+1)
CHA
2 (-4)
Senses
darkvision 60 ft., passive Perception 19
Skills
Perception +9, Stealth +11
Languages
--
Challenge
10 (5,900 XP)
Hyper-Awareness. The gloom crawler has advantage on Wisdom (Perception) checks and on saving throws against being blinded.
Actions
Multiattack. The gloom crawler makes three tentacles attacks and one bite attack.
Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) piercing damage.
Tentacles. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage, and the target is grappled (escape DC 19). At the beginning of the gloom crawler’s turns, it can choose to pull a grappled creature 15 feet to its mouth or constrict its tentacles to deal 10 (1d10 + 5) bludgeoning damage to the grappled target. The gloom crawler can grapple up to three different targets.