Glass-Infused Alchemist

Medium humanoid, chaotic evil

Armor Class

12

Hit Points

27 (6d6 + 6)

Speed

40 ft.

STR

8 (-1)

DEX

14 (+2)

CON

12 (+1)

INT

12 (+1)

WIS

10 (+0)

CHA

8 (-1)

Damage Vulnerabilities

bludgeoning, thunder

Senses

passive Perception 10

Languages

--

Challenge

1 (200 XP)

Shattering Blast. When the alchemist dies, it explodes in a burst of sharp glass. Each creature within 5 feet of it must make a make a DC 11 Dexterity saving throw, taking 7 (2d6) slashing damage on a failed save, or half as much damage on a successful one.

Reflective Skin. The alchemist has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The alchemist makes two attacks with its slashing strike

Slashing Strike. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d6 + 2) slashing damage.

medium
humanoid
cr1
nerzugals-extended-bestiary