Glass-Infused Alchemist
Medium humanoid, chaotic evil
Armor Class
12
Hit Points
27 (6d6 + 6)
Speed
40 ft.
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
12 (+1)
WIS
10 (+0)
CHA
8 (-1)
Damage Vulnerabilities
bludgeoning, thunder
Senses
passive Perception 10
Languages
--
Challenge
1 (200 XP)
Shattering Blast. When the alchemist dies, it explodes in a burst of sharp glass. Each creature within 5 feet of it must make a make a DC 11 Dexterity saving throw, taking 7 (2d6) slashing damage on a failed save, or half as much damage on a successful one.
Reflective Skin. The alchemist has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The alchemist makes two attacks with its slashing strike
Slashing Strike. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d6 + 2) slashing damage.