Gladiator

Medium humanoid (any race), any alignment

Armor Class

16 (studded leather, shield)

Hit Points

112 (15d8+45)

Speed

30 ft.

STR

18 (+4)

DEX

15 (+2)

CON

16 (+3)

INT

10 (0)

WIS

12 (+1)

CHA

15 (+2)

Saving Throws

Str +7, Dex +5, Con +6

Skills

Athletics +10, Intimidation +5

Languages

any one language (usually Common)

Challenge

5 (1,800 XP)

Brave. The gladiator has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack. The gladiator makes three melee attacks or two ranged attacks.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

medium
humanoid
cr5
monster-manual