Glacial Raptor
Medium undead (beast), neutral evil
Armor Class
13
Hit Points
51 (7d10 + 14)
Speed
40 ft.
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
4 (-3)
WIS
10 (+0)
CHA
2 (-4)
Damage Resistances
cold, piercing, slashing
Damage Vulnerabilities
bludgeoning
Senses
passive Perception 12
Skills
Acrobatics +5, Perception +2
Languages
--
Challenge
2 (450 XP)
Frozen Ferocity. When the raptor hits with a melee attack, it deals an extra 2 (1d4) cold damage (included in the attack).
Pack Tactics. The raptor has advantage on an attack roll against a creature if at least one of the raptor’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
*Multiattack. The raptor makes one attack with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 2 (1d4) cold damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 2 (1d4) cold damage.
Frozen Gaze (Recharge 6). The raptor locks eyes with a creature and attempts to freeze it from the inside out. The target must make a DC 12 Constitution saving throw, taking 14 (4d6) cold damage and gaining one level of exhaustion on a failed save, or half as much damage and not exhausted on a successful one.