Glacial Raptor

Medium undead (beast), neutral evil

Armor Class

13

Hit Points

51 (7d10 + 14)

Speed

40 ft.

STR

14 (+2)

DEX

16 (+3)

CON

14 (+2)

INT

4 (-3)

WIS

10 (+0)

CHA

2 (-4)

Damage Resistances

cold, piercing, slashing

Damage Vulnerabilities

bludgeoning

Senses

passive Perception 12

Skills

Acrobatics +5, Perception +2

Languages

--

Challenge

2 (450 XP)

Frozen Ferocity. When the raptor hits with a melee attack, it deals an extra 2 (1d4) cold damage (included in the attack).

Pack Tactics. The raptor has advantage on an attack roll against a creature if at least one of the raptor’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

*Multiattack. The raptor makes one attack with its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 2 (1d4) cold damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 2 (1d4) cold damage.

Frozen Gaze (Recharge 6). The raptor locks eyes with a creature and attempts to freeze it from the inside out. The target must make a DC 12 Constitution saving throw, taking 14 (4d6) cold damage and gaining one level of exhaustion on a failed save, or half as much damage and not exhausted on a successful one.

medium
undead
cr2
nerzugals-extended-bestiary