Glabrezu

Large fiend (demon), chaotic evil

Armor Class

17 (natural armor)

Hit Points

157 (15d10+75)

Speed

40 ft.

STR

20 (+5)

DEX

15 (+2)

CON

21 (+5)

INT

19 (+4)

WIS

17 (+3)

CHA

16 (+3)

Damage Immunities

poison

Damage Resistances

cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

poisoned

Senses

truesight 120 ft.

Saving Throws

Str +9, Con +9, Wis +7, Cha +7

Languages

Abyssal, telepathy 120 ft.

Challenge

9 (5,000 XP)

Innate Spellcasting. The glabrezu’s spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:

  • At will: darkness, detect magic, dispel magic

  • 1/day each: confusion, fly, power word stun

Magic Resistance. The glabrezu has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

Variant: Summon Demon (1/Day). The demon chooses what to summon and attempts a magical summoning.

A glabrezu has a 30 percent chance of summoning 1d3 vrocks, 1d2 hezrous, or one glabrezu.

A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

large
fiend
cr9
monster-manual