Githzerai Enlightened

Medium humanoid (gith), lawful neutral

Armor Class

18

Hit Points

112 (15d8 + 45)

Speed

30 ft.

STR

14 (+2)

DEX

19 (+4)

CON

16 (+3)

INT

17 (+3)

WIS

19 (+4)

CHA

13 (+1)

Senses

passive Perception 18

Saving Throws

Str +6, Dex +8, Int +7, Wis +8

Skills

Arcana +7, Insight +8, Perception +8

Languages

Gith

Challenge

10 (5900 XP)

Innate Spellcasting (Psionics). The githzerai’s innate spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no components:

  • At will: mage hand (the hand is invisible)

  • 3/day each: blur, expeditious retreat, feather fall, jump, see invisibility, shield

  • 1/day each: haste, plane shift, teleport

Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack The githzerai makes three unarmed strikes.

Unarmed Strike Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 13 (3d8) psychic damage.

Temporal Strike (Recharge 6) Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage plus 52 (8d12) psychic damage. The target must succeed on a DC 16 Wisdom saving throw or move 1 round forward in time. A target moved forward in time vanishes for the duration. When the effect ends, the target reappears in the space it left or in an unoccupied space nearest to that space if it’s occupied.

medium
humanoid
cr10
mordenkainens-tome-of-foes
(p. 208)