Githzerai Enlightened
Medium humanoid (gith), lawful neutral
Armor Class
18
Hit Points
112 (15d8 + 45)
Speed
30 ft.
STR
14 (+2)
DEX
19 (+4)
CON
16 (+3)
INT
17 (+3)
WIS
19 (+4)
CHA
13 (+1)
Senses
passive Perception 18
Saving Throws
Str +6, Dex +8, Int +7, Wis +8
Skills
Arcana +7, Insight +8, Perception +8
Languages
Gith
Challenge
10 (5900 XP)
Innate Spellcasting (Psionics). The githzerai’s innate spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no components:
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At will: mage hand (the hand is invisible)
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3/day each: blur, expeditious retreat, feather fall, jump, see invisibility, shield
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1/day each: haste, plane shift, teleport
Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack The githzerai makes three unarmed strikes.
Unarmed Strike Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 13 (3d8) psychic damage.
Temporal Strike (Recharge 6) Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage plus 52 (8d12) psychic damage. The target must succeed on a DC 16 Wisdom saving throw or move 1 round forward in time. A target moved forward in time vanishes for the duration. When the effect ends, the target reappears in the space it left or in an unoccupied space nearest to that space if it’s occupied.