Githzerai Anarch

Medium humanoid (gith), lawful neutral

Armor Class

20

Hit Points

144 (17d8 + 68)

Speed

30 ft., fly 40 ft. (hover)

STR

16 (+3)

DEX

21 (+5)

CON

18 (+4)

INT

18 (+4)

WIS

20 (+5)

CHA

14 (+2)

Senses

passive Perception 20

Saving Throws

Str +8, Dex +10, Int +9, Wis +10

Skills

Arcana +9, Insight +10, Perception +10

Languages

Gith

Challenge

16 (15,000 XP)

Innate Spellcasting (Psionics). The anarch’s innate spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It can innately cast the following spells, requiring no components:

  • At will: mage hand (the hand is invisible)

  • 3/day each: feather fall, jump, see invisibility, shield, telekinesis

  • 1/day each: globe of invulnerability, plane shift, teleportation circle, wall of force

Psychic Defense. While the anarch is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack The anarch makes three unarmed strikes.

Unarmed Strike Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 18 (4d8) psychic damage.

Legendary Actions

The anarch can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The anarch regains spent legendary actions at the start of its turn.

Strike The anarch makes one unarmed strike.

Teleport The anarch magically teleports, along with any equipment it is wearing and carrying, to an unoccupied space it can see within 30 feet of it.

Change Gravity (Costs 3 Actions) The anarch casts the reverse gravity spell. The spell has the normal effect, except that the anarch can orient the area in any direction and creatures and objects fall toward the end of the area.

medium
humanoid
cr16
mordenkainens-tome-of-foes
(p. 207)