Githyanki Supreme Commander
Medium humanoid (gith), lawful evil
Armor Class
18 (plate)
Hit Points
187 (22d8 + 88)
Speed
30 ft.
STR
19 (+4)
DEX
17 (+3)
CON
18 (+4)
INT
16 (+3)
WIS
16 (+3)
CHA
18 (+4)
Senses
passive Perception 18
Saving Throws
Con +9, Int +8, Wis +8
Skills
Insight +8, Intimidation +9, Perception +8
Languages
Gith
Challenge
14 (11500 XP)
Innate Spellcasting (Psionics). The githyanki’s innate spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no components:
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At will: mage hand (the hand is invisible)
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3/day each: jump, levitate (self only), misty step, nondetection (self only)
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1/day each: Bigby’s hand, mass suggestion, plane shift, telekinesis
Actions
Multiattack The githyanki makes two greatsword attacks.
Silver Greatsword Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage plus 17 (5d6) psychic damage. On a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage.
Legendary Actions
The githyanki can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The githyanki regains spent legendary actions at the start of its turn.
Attack (2 Actions) The githyanki makes a greatsword attack.
Command Ally The githyanki targets one ally it can see within 30 feet of it. If the target can see or hear the githyanki, the target can make one melee weapon attack using its reaction and has advantage on the attack roll.
Teleport The githyanki magically teleports, along with any equipment it is wearing and carrying, to an unoccupied space it can see within 30 feet of it. It also becomes insubstantial until the start of its next turn. While insubstantial, it can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it takes 16 (3d10) force damage and is moved to the nearest unoccupied space.