Githyanki Supreme Commander

Medium humanoid (gith), lawful evil

Armor Class

18 (plate)

Hit Points

187 (22d8 + 88)

Speed

30 ft.

STR

19 (+4)

DEX

17 (+3)

CON

18 (+4)

INT

16 (+3)

WIS

16 (+3)

CHA

18 (+4)

Senses

passive Perception 18

Saving Throws

Con +9, Int +8, Wis +8

Skills

Insight +8, Intimidation +9, Perception +8

Languages

Gith

Challenge

14 (11500 XP)

Innate Spellcasting (Psionics). The githyanki’s innate spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no components:

  • At will: mage hand (the hand is invisible)

  • 3/day each: jump, levitate (self only), misty step, nondetection (self only)

  • 1/day each: Bigby’s hand, mass suggestion, plane shift, telekinesis

Actions

Multiattack The githyanki makes two greatsword attacks.

Silver Greatsword Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage plus 17 (5d6) psychic damage. On a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage.

Legendary Actions

The githyanki can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The githyanki regains spent legendary actions at the start of its turn.

Attack (2 Actions) The githyanki makes a greatsword attack.

Command Ally The githyanki targets one ally it can see within 30 feet of it. If the target can see or hear the githyanki, the target can make one melee weapon attack using its reaction and has advantage on the attack roll.

Teleport The githyanki magically teleports, along with any equipment it is wearing and carrying, to an unoccupied space it can see within 30 feet of it. It also becomes insubstantial until the start of its next turn. While insubstantial, it can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it takes 16 (3d10) force damage and is moved to the nearest unoccupied space.

medium
humanoid
cr14
mordenkainens-tome-of-foes
(p. 206)