Girallon Zombie

Large undead, chaotic evil

Armor Class

11 (natural armor)

Hit Points

59 (7d10 +21)

Speed

30 ft., climb 30 ft.

STR

18 (+4)

DEX

12 (+1)

CON

16 (+3)

INT

3 (-4)

WIS

7 (-2)

CHA

5 (-3)

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft., passive Perception 8

Challenge

3 (700 XP)

Aggressive. As a bonus action, the zombie can move up to its speed toward a hostile creature that it can see.

Undead fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The zombie makes five attacks: one with its bite and four with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (ld6 +4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (ld4 +4) slashing damage.

Large
undead
cr3
tomb-of-annihilation