Gilded Sea Serpent

Medium dragon, neutral

Armor Class

14 (natural armor)

Hit Points

52 (8d8 + 16)

Speed

0 ft., swim 30 ft.

STR

16 (+3)

DEX

12 (+1)

CON

14 (+2)

INT

5 (-3)

WIS

11 (+0)

CHA

7 (-2)

Damage Immunities

poison

Condition Immunities

poisoned, prone

Senses

darkvision 60 ft., passive Perception 12

Skills

Athletics +5, Perception +2

Languages

Draconic

Challenge

4 (1,100 XP)

Amphibious. The gilded serpent can breathe air and water.

Extract Poison. The poison of the gilded serpent can be milked or harvested as well, and then made into a powerful narcotic drug called golden bliss:

  • Golden Bliss (Inhaled). A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned, the target is stunned and has advantage on Intelligence, Wisdom, and Charisma saving throws against spells and magical effects. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage and if the target is a creature, it must succeed at a DC 14 Constitution saving throw. On a failed saving throw, the target is poisoned for 1 minute. While poisoned, the target is also stunned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Constrict. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) bludgeoning damage and the target is grappled if it is Mediumsized or smaller (escape DC 13). At the beginning of each of the serpent’s turn, the grappled creature takes 12 (2d8 + 3) bludgeoning damage.

medium
dragon
cr4
tome-of-horrors