Giant Strider

Large monstrosity, neutral evil

Armor Class

14 (natural armor)

Hit Points

22 (3d10+6)

Speed

50 ft.

STR

18 (+4)

DEX

13 (+1)

CON

14 (+2)

INT

4 (-3)

WIS

12 (+1)

CHA

6 (-2)

Damage Immunities

fire

Challenge

1 (200 XP)

Fire Absorption. Whenever the giant strider is subjected to fire damage, it takes no damage and regains a number of hit points equal to half the fire damage dealt.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage.

Fire Burst (Recharges 5-6). The giant strider hurls a gout of flame at a point it can see within 60 feet of it. Each creature in a 10-foot-radius sphere centered on that point must make a DC 12 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners, and it ignites flammable objects in that area that aren’t being worn or carried.

large
monstrosity
cr1
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