Giant Stinging Caterpillar
Medium beast, unaligned
Armor Class
12
Hit Points
14 (3d8 + 1)
Speed
10 ft., fly 50 ft., swim 50 ft.
STR
10 (0)
DEX
14 (+2)
CON
12 (+1)
INT
1 (-5)
WIS
8 (-1)
CHA
3 (-4)
Challenge
1/2 (100 XP)
Actions
Sting. Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.