Giant Sea Horse

Large beast, unaligned

Armor Class

13 (natural armor)

Hit Points

16 (3d10)

Speed

0 ft., swim 40 ft.

STR

12 (+1)

DEX

15 (+2)

CON

11 (0)

INT

2 (-4)

WIS

12 (+1)

CHA

5 (-3)

Challenge

1/2 (100 XP)

Charge. If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing. The sea horse can breathe only underwater.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

large
beast
cr1/2
monster-manual