Giant Goat

Large beast, unaligned

Armor Class

11 (natural armor)

Hit Points

19 (3d10+3)

Speed

40 ft.

STR

17 (+3)

DEX

11 (0)

CON

12 (+1)

INT

3 (-4)

WIS

12 (+1)

CHA

6 (-2)

Challenge

1/2 (100 XP)

Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

large
beast
cr1/2
monster-manual