Giant Dire Abyssal Frog

Large elemental, chaotic evil

Armor Class

16 (natural armor)

Hit Points

105 (10d10 + 50)

Speed

30 ft., swim 30 ft.

STR

20 (+5)

DEX

18 (+4)

CON

20 (+5)

INT

5 (-3)

WIS

10 (+0)

CHA

10 (+0)

Damage Immunities

poison

Damage Resistances

acid, cold; bludgeoning, piercing and slashing from nonmagical weapons

Condition Immunities

exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses

darkvision 60 ft., passive Perception 16

Saving Throws

Dex +7, Con +8

Skills

Stealth +7, Perception +6

Languages

--

Challenge

6 (2,300 XP)

Amphibious. The frog can breathe air and water.

Keen Smell. The frog has advantage on Wisdom (Perception) checks that rely on smell.

Poison Hide. A creature that touches the giant dire Abyssal frog or hits it with an unarmed or natural weapon attack takes 10 (3d6) poison damage from the milky, poisonous slime that oozes from its hide.

Standing Leap. The frog’s long jump is up to 30 feet and its high jump is up to 20 feet, with or without a running start.

Actions

Multiattack. The giant dire Abyssal frog makes three attacks: one with its bite, one with its claws, and one with its tongue.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained and the frog can’t bite another target.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

Tongue. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 18 (2d12 + 5) slashing damage, and the target must succeed on a DC 16 Strength saving throw or be pulled up to 10 feet toward the giant dire Abyssal frog.

Swallow. The giant dire Abyssal frog makes one bite attack against a Large or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the giant dire Abyssal frog, and it takes 14 (4d6) acid damage at the start of each of the giant dire Abyssal frog’s turns. The giant dire Abyssal frog can only swallow one target at a time. If the giant dire Abyssal frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

large
elemental
cr6
tome-of-horrors