Ghoul Wolf
Large undead, chaotic evil
Armor Class
13 (natural armor)
Hit Points
52 (8d8 + 8)
Speed
50 ft.
STR
16 (+3)
DEX
13 (+1)
CON
13 (+1)
INT
7 (-2)
WIS
11 (+0)
CHA
8 (-1)
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, poisoned
Senses
passive Perception 14
Skills
Perception +4
Languages
--
Challenge
2 (450 XP)
Keen Hearing and Smell. The ghoul wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The ghoul wolf has advantage on attack rolls against a creature if at least one of the ghoul wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Multiattack. The ghoul wolf makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.