Ghoul

Medium undead, chaotic evil

Armor Class

12

Hit Points

22 (5d8)

Speed

30 ft.

STR

13 (+1)

DEX

15 (+2)

CON

10 (0)

INT

7 (-2)

WIS

10 (0)

CHA

6 (-2)

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

Common

Challenge

1 (200 XP)

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

medium
undead
cr1
monster-manual