Ghast
Medium undead, chaotic evil
Armor Class
13
Hit Points
36 (8d8)
Speed
30 ft.
STR
16 (+3)
DEX
17 (+3)
CON
10 (0)
INT
11 (0)
WIS
10 (0)
CHA
8 (-1)
Damage Immunities
necrotic
Condition Immunities
poisoned
Senses
darkvision 60 ft.
Languages
Common
Challenge
2 (450 XP)
Stench. Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast’s Stench for 24 hours.
Turn Defiance. The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.