Ghast

Medium undead, chaotic evil

Armor Class

13

Hit Points

36 (8d8)

Speed

30 ft.

STR

16 (+3)

DEX

17 (+3)

CON

10 (0)

INT

11 (0)

WIS

10 (0)

CHA

8 (-1)

Damage Immunities

necrotic

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

Common

Challenge

2 (450 XP)

Stench. Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast’s Stench for 24 hours.

Turn Defiance. The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

medium
undead
cr2
monster-manual