Gharros (Scorpion Demon)
Large fiend (demon), chaotic evil
Armor Class
20 (natural armor)
Hit Points
270 (20d10 + 160)
Speed
30 ft.
STR
26 (+8)
DEX
18 (+4)
CON
26 (+8)
INT
18 (+4)
WIS
18 (+4)
CHA
20 (+5)
Damage Immunities
poison
Damage Resistances
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities
poisoned
Senses
truesight 120 ft., passive Perception 19
Saving Throws
Con +13, Wis +9, Cha +1
Skills
Athletics +13, Perception +9, Survival +9
Languages
Abyssal, telepathy 120 ft.
Challenge
16 (15,000 XP)
Improved Critical. The demon’s attacks score a critical hit on a roll of 19 or 20.
Innate Spellcasting. The demon’s spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells requiring no material components:
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At will: darkness, detect evil and good, detect magic, mirror image
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3/day each: hallow, telekinesis, teleport
Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.
Magic Weapons. The demon’s weapon attacks are magical.
Rampage. When the demon reduces a creature to 0 hit points with a melee attack on its turn, the demon can take a bonus action to move up to half its speed and make a halberd attack.
Actions
Multiattack. The demon makes three attacks: one halberd attack and two sting attacks.
Halberd. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) slashing damage.
Sting. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) piercing damage, and the target must make a DC 18 Constitution saving throw, taking 17 (5d6) poison damage on a failed save, or half as much damage on a successful one.
Summon (1/day). The demon chooses what to summon and attempts a magical summoning. A gharros has a 50% chance of summoning 1d6 vrocks, 1d4 hezrous, 1d3 glabrezus, 1d2 nalfeshnees, or one marilith. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.