Gharros (Scorpion Demon)

Large fiend (demon), chaotic evil

Armor Class

20 (natural armor)

Hit Points

270 (20d10 + 160)

Speed

30 ft.

STR

26 (+8)

DEX

18 (+4)

CON

26 (+8)

INT

18 (+4)

WIS

18 (+4)

CHA

20 (+5)

Damage Immunities

poison

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

poisoned

Senses

truesight 120 ft., passive Perception 19

Saving Throws

Con +13, Wis +9, Cha +1

Skills

Athletics +13, Perception +9, Survival +9

Languages

Abyssal, telepathy 120 ft.

Challenge

16 (15,000 XP)

Improved Critical. The demon’s attacks score a critical hit on a roll of 19 or 20.

Innate Spellcasting. The demon’s spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells requiring no material components:

  • At will: darkness, detect evil and good, detect magic, mirror image

  • 3/day each: hallow, telekinesis, teleport

Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.

Magic Weapons. The demon’s weapon attacks are magical.

Rampage. When the demon reduces a creature to 0 hit points with a melee attack on its turn, the demon can take a bonus action to move up to half its speed and make a halberd attack.

Actions

Multiattack. The demon makes three attacks: one halberd attack and two sting attacks.

Halberd. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) slashing damage.

Sting. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) piercing damage, and the target must make a DC 18 Constitution saving throw, taking 17 (5d6) poison damage on a failed save, or half as much damage on a successful one.

Summon (1/day). The demon chooses what to summon and attempts a magical summoning. A gharros has a 50% chance of summoning 1d6 vrocks, 1d4 hezrous, 1d3 glabrezus, 1d2 nalfeshnees, or one marilith. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

large
fiend
cr16
tome-of-horrors