Ghald

Large humanoid (sahuagin), lawful evil

Armor Class

15 (natural armor)

Hit Points

102 (12d10+36)

Speed

30 ft., swim 50 ft.

STR

19 (+4)

DEX

17 (+3)

CON

16 (+3)

INT

14 (+2)

WIS

13 (+1)

CHA

17 (+3)

Senses

darkvision 120 ft.

Saving Throws

Dex +6, Con +6, Int +5, Wis +4

Skills

Insight +4, Perception +7

Languages

Common, Sahuagin

Challenge

7 (2,900 XP)

Assassinate. During its first turn, Ghald has advantage on attack rolls against any creature that hasn’t taken a turn. Any hit Ghald scores against a surprised creature is a critical hit.

Limited Amphibiousness. Ghald can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy. Ghald can magically command any shark within 120 feet of him, using a limited telepathy.

Sneak Attack. Ghald deals an extra 14 (4d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Ghald’s that isn’t incapacitated and Ghald doesn’t have disadvantage on the attack roll.

Actions

Multiattack. Ghald makes three attacks, one with his bite and two with his shortswords.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) piercing damage.

Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Garrote. Melee Weapon Attack: +7 to hit, reach 5 ft., one Medium or Small creature against which Ghald has advantage on the attack roll. Hit: 9 (2d4 + 4) bludgeoning damage, and the target is grappled (escape DC 15). Until the grapple ends, the target can’t breathe, and Ghald has advantage on attack rolls against it.

large
humanoid
cr7
elemental-evil