Ghald
Large humanoid (sahuagin), lawful evil
Armor Class
15 (natural armor)
Hit Points
102 (12d10+36)
Speed
30 ft., swim 50 ft.
STR
19 (+4)
DEX
17 (+3)
CON
16 (+3)
INT
14 (+2)
WIS
13 (+1)
CHA
17 (+3)
Senses
darkvision 120 ft.
Saving Throws
Dex +6, Con +6, Int +5, Wis +4
Skills
Insight +4, Perception +7
Languages
Common, Sahuagin
Challenge
7 (2,900 XP)
Assassinate. During its first turn, Ghald has advantage on attack rolls against any creature that hasn’t taken a turn. Any hit Ghald scores against a surprised creature is a critical hit.
Limited Amphibiousness. Ghald can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy. Ghald can magically command any shark within 120 feet of him, using a limited telepathy.
Sneak Attack. Ghald deals an extra 14 (4d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Ghald’s that isn’t incapacitated and Ghald doesn’t have disadvantage on the attack roll.
Actions
Multiattack. Ghald makes three attacks, one with his bite and two with his shortswords.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) piercing damage.
Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Garrote. Melee Weapon Attack: +7 to hit, reach 5 ft., one Medium or Small creature against which Ghald has advantage on the attack roll. Hit: 9 (2d4 + 4) bludgeoning damage, and the target is grappled (escape DC 15). Until the grapple ends, the target can’t breathe, and Ghald has advantage on attack rolls against it.