Geruzou (Slime Demon)

Small fiend (demon), chaotic evil

Armor Class

15 (natural armor)

Hit Points

31 (7d6 + 7)

Speed

30 ft., fly 50 ft.

STR

12 (+1)

DEX

15 (+2)

CON

12 (+1)

INT

8 (-1)

WIS

8 (-1)

CHA

10 (+0)

Damage Immunities

poison

Damage Resistances

cold, fire, lightning

Condition Immunities

poisoned

Senses

darkvision 60 ft., passive Perception 11

Skills

Perception +1, Stealth +4

Languages

Abyssal, Common, telepathy 100 ft.

Challenge

2 (450 XP)

Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.

Magic Weapons. The demon’s weapon attacks are magical.

Innate Spellcasting. The demon’s spellcasting ability is Charisma (spell save DC 10, +2 to hit with spell attacks). The demon can innately cast the following spells at will, requiring no material components: darkness, detect evil and good, invisibility (self only)

Slimy Hide. The demon’s hide is extremely slick and oozes with slime. Creatures attempting to grapple the demon do so with disadvantage.

Actions

Multiattack. The demon makes three attacks: one with its bite and two with its claws. It can use its Spit Slime in place of the bite.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Spit Slime. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 10 (3d6) acid damage and the target must succeed on a DC 13 Constitution saving throw or its speed is reduced by half until the end of the demon’s next turn.

small
fiend
cr2
tome-of-horrors