Geruzou (Slime Demon)
Small fiend (demon), chaotic evil
Armor Class
15 (natural armor)
Hit Points
31 (7d6 + 7)
Speed
30 ft., fly 50 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
8 (-1)
CHA
10 (+0)
Damage Immunities
poison
Damage Resistances
cold, fire, lightning
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 11
Skills
Perception +1, Stealth +4
Languages
Abyssal, Common, telepathy 100 ft.
Challenge
2 (450 XP)
Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.
Magic Weapons. The demon’s weapon attacks are magical.
Innate Spellcasting. The demon’s spellcasting ability is Charisma (spell save DC 10, +2 to hit with spell attacks). The demon can innately cast the following spells at will, requiring no material components: darkness, detect evil and good, invisibility (self only)
Slimy Hide. The demon’s hide is extremely slick and oozes with slime. Creatures attempting to grapple the demon do so with disadvantage.
Actions
Multiattack. The demon makes three attacks: one with its bite and two with its claws. It can use its Spit Slime in place of the bite.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Spit Slime. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 10 (3d6) acid damage and the target must succeed on a DC 13 Constitution saving throw or its speed is reduced by half until the end of the demon’s next turn.