Gelid Beetle

Medium elemental, neutral

Armor Class

13 (natural armor)

Hit Points

32 (5d8 + 10)

Speed

30 ft.

STR

15 (+2)

DEX

10 (+0)

CON

14 (+2)

INT

1 (-5)

WIS

10 (+0)

CHA

9 (-1)

Damage Immunities

cold

Senses

darkvision 60 ft., passive Perception 14

Skills

Perception +4

Languages

--

Challenge

1/2 (100 XP)

Frigid Body. A creature that touches the beetle or hits it with a melee attack while within 5 feet of it takes 3 (1d6) cold damage.

Frigid Weapons. The beetleā€™s weapon attacks deal an extra 3 (1d6) cold damage (included in the attack).

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 3 (1d6) cold damage.

medium
elemental
cr1/2
tome-of-horrors