Gelid Beetle
Medium elemental, neutral
Armor Class
13 (natural armor)
Hit Points
32 (5d8 + 10)
Speed
30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
1 (-5)
WIS
10 (+0)
CHA
9 (-1)
Damage Immunities
cold
Senses
darkvision 60 ft., passive Perception 14
Skills
Perception +4
Languages
--
Challenge
1/2 (100 XP)
Frigid Body. A creature that touches the beetle or hits it with a melee attack while within 5 feet of it takes 3 (1d6) cold damage.
Frigid Weapons. The beetleās weapon attacks deal an extra 3 (1d6) cold damage (included in the attack).
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 3 (1d6) cold damage.