Gearkeeper Construct
Large construct, unaligned
Armor Class
18 (natural armor)
Hit Points
161 (17d10 + 68)
Speed
60 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities
fire, poison, psychic
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
blindsight 120 ft., passive Perception 10
Languages
understands the languages of its creator but can’t speak
Challenge
10 (5,900 XP)
Immutable Form. The gearkeeper is immune to any spell or effect that would alter its form.
Rapid Shifting. Opportunity attacks made against the gearkeeper have disadvantage.
Whirling Blades. Any creature that starts its turn within 5 feet of the gearkeeper takes 4 (1d8) slashing damage.
Actions
Multiattack. The gearkeeper makes two Arm Blade attacks, or one Arm Blade attack and one Spear Launcher attack.
Arm Blade. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage.
Spear Launcher. Ranged Weapon Attack: +9 to hit, range 90 ft., one target. Hit: 12 (2d6 + 5) piercing damage, and the target is knocked prone.
Shrapnel Blast (Recharge 6). The gearkeeper jettisons a spray of jagged metal in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw, taking 21 (6d6) piercing damage on a failed save, or half as much damage on a successful one.