Gearforged Templar

Medium humanoid, lawful neutral

Armor Class

18 (plate armor)

Hit Points

71 (11d8 + 22)

Speed

30 ft.

STR

20 (+5)

DEX

9 (-1)

CON

15 (+2)

INT

12 (+1)

WIS

16 (+3)

CHA

10 (+0)

Damage Immunities

poison

Damage Resistances

bludgeoning, piercing, and slashing damage from nonmagical weapons

Condition Immunities

charmed, frightened, exhaustion, poisoned

Senses

, passive Perception 13

Saving Throws

Dex +2, Con +5

Languages

Common

Challenge

6 (2300 XP)

Defensive Zone. The gearforged templar can make an opportunity attack when a creature enters its reach.

Onslaught. As a bonus action, the gearforged can make a Shove attack.

Actions

Multiattack. The gearforged templar makes three attacks with its glaive.

Glaive. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) slashing damage.

Javelin. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Whirlwind (recharge 5-6). The gearforged templar whirls its glaive in a great arc. Every creature within 10 feet of the gearforged takes 16 (3d10) slashing damage, or half damage with a successful DC 16 Dexterity saving throw.

Reactions

Parry. The gearforged templar raises its AC by 3 against one melee attack that would hit it. To do so, the gearforged must be able to see the attacker and must be wielding a melee weapon.

medium
humanoid
cr6
tome-of-beasts