Galeb Duhr

Medium elemental, neutral

Armor Class

16 (natural armor)

Hit Points

85 (9d8+45)

Speed

15 ft. (30 ft. when rolling, 60 ft. rolling downhill)

STR

20 (+5)

DEX

14 (+2)

CON

20 (+5)

INT

11 (0)

WIS

12 (+1)

CHA

11 (0)

Damage Immunities

poison

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

exhaustion, paralyzed, poisoned, petrified

Senses

darkvision 60 ft., tremorsense 60 ft.

Languages

Terran

Challenge

6 (2,300 XP)

False Appearance. While the galeb duhr remains motionless, it is indistinguishable from a normal boulder.

Rolling Charge. If the galeb duhr rolls at least 20 ft. straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Actions

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft ., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Animate Boulders (1/Day). The galeb duhr magically animates up to two boulders it can see within 60 ft. of it. A boulder has statistics like those of a galeb duhr, except it has Intelligence 1 and Charisma 1, it can’t be charmed or frightened, and it lacks this action option. A boulder remains animated as long as the galeb duhr maintains concentration, up to 1 minute (as if concentrating on a spell) .

medium
elemental
cr6
monster-manual