Fungus Gargoyle

Medium plant, neutral evil

Armor Class

14 (natural armor)

Hit Points

67 (9d8 + 27)

Speed

30 ft., fly 60 ft.

STR

18 (+4)

DEX

14 (+2)

CON

17 (+3)

INT

6 (-2)

WIS

11 (+0)

CHA

7 (-2)

Damage Immunities

poison

Damage Resistances

fire; bludgeoning, piercing, and slashing from nonmagical weapons not made of adamantine

Condition Immunities

exhaustion, petrified, poisoned

Senses

passive Perception 16

Skills

Perception +6, Stealth +5

Languages

--

Challenge

5 (1,800 XP)

False Appearance. While the gargoyle remains motionless, it is indistinguishable from a weathered, inanimate statue that is covered in fungus, lichen, and moss.

Stench. Any creature that starts its turn within 10 feet of the gargoyle must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the gargoyle’s stench for 24 hours.

Actions

Multiattack. The gargoyle makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Deadly Spores (Recharge 5–6). The fungus gargoyle exhales deadly spores in a 15-foot cone. Each creature in the area must make a DC 15 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one.

medium
plant
cr5
tome-of-horrors