Fungus Gargoyle
Medium plant, neutral evil
Armor Class
14 (natural armor)
Hit Points
67 (9d8 + 27)
Speed
30 ft., fly 60 ft.
STR
18 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
6 (-2)
WIS
11 (+0)
CHA
7 (-2)
Damage Immunities
poison
Damage Resistances
fire; bludgeoning, piercing, and slashing from nonmagical weapons not made of adamantine
Condition Immunities
exhaustion, petrified, poisoned
Senses
passive Perception 16
Skills
Perception +6, Stealth +5
Languages
--
Challenge
5 (1,800 XP)
False Appearance. While the gargoyle remains motionless, it is indistinguishable from a weathered, inanimate statue that is covered in fungus, lichen, and moss.
Stench. Any creature that starts its turn within 10 feet of the gargoyle must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the gargoyle’s stench for 24 hours.
Actions
Multiattack. The gargoyle makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Deadly Spores (Recharge 5–6). The fungus gargoyle exhales deadly spores in a 15-foot cone. Each creature in the area must make a DC 15 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one.