Fuath Gremlin

Small fey, chaotic evil

Armor Class

13 (natural armor)

Hit Points

22 (4d6 + 8)

Speed

20 ft., climb 10 ft., swim 30 ft.

STR

7 (-2)

DEX

13 (+1)

CON

14 (+2)

INT

10 (+0)

WIS

13 (+1)

CHA

8 (-1)

Damage Resistances

cold

Senses

darkvision 60 ft., passive Perception 11

Languages

Aquan

Challenge

1/2 (100 XP)

Sunlight Sensitivity. While in sunlight, the gremlin has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Water Breathing. The fuath gremlin can only breathe underwater.

Actions

Multiattack. The fuath gremlin makes two attacks with its claws.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Dart. Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Congeal Water (1/day). One creature of the fuath gremlin’s choice within 30 feet of it must succeed on a DC 10 Dexterity saving throw or be coated with a thick, viscous coating of clinging watery fluid for 1 minute. While coated with this substance, the target is restrained and must hold its breath to keep from drowning (reference the SRD for Suffocating rules). The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

small
fey
cr1/2
tome-of-horrors