Frost Salamander

Huge elemental, unaligned

Armor Class

17 (natural armor)

Hit Points

168 (16d12 + 64)

Speed

60 ft., burrow 40 ft., climb 40 ft.

STR

20 (+5)

DEX

12 (+1)

CON

18 (+4)

INT

7 (-1)

WIS

11 (0)

CHA

7 (-1)

Damage Immunities

cold

Senses

darkvision 60 ft., tremorsense 60 ft., passive Perception 14

Saving Throws

Con +8, Wis +4

Skills

Perception +4

Languages

Primordial

Challenge

9 (5,000 XP)

Burning Fury. When the salamander takes fire damage, its Freezing Breath automatically recharges.

Actions

Multiattack The salamander makes five attacks: four with its claws and one with its bite.

Claws Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Bite Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) piercing damage and 5 (1d10) cold damage.

Freezing Breath (Recharge 6) The salamander exhales chill wind in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 44 (8d10) cold damage on a failed save, or half as much damage on a successful one.

huge
elemental
cr9
mordenkainens-tome-of-foes
(p. 223)