Frost Salamander
Huge elemental, unaligned
Armor Class
17 (natural armor)
Hit Points
168 (16d12 + 64)
Speed
60 ft., burrow 40 ft., climb 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
7 (-1)
WIS
11 (0)
CHA
7 (-1)
Damage Immunities
cold
Senses
darkvision 60 ft., tremorsense 60 ft., passive Perception 14
Saving Throws
Con +8, Wis +4
Skills
Perception +4
Languages
Primordial
Challenge
9 (5,000 XP)
Burning Fury. When the salamander takes fire damage, its Freezing Breath automatically recharges.
Actions
Multiattack The salamander makes five attacks: four with its claws and one with its bite.
Claws Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Bite Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) piercing damage and 5 (1d10) cold damage.
Freezing Breath (Recharge 6) The salamander exhales chill wind in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 44 (8d10) cold damage on a failed save, or half as much damage on a successful one.