Frost Man
Medium elemental, lawful evil
Armor Class
13 (studded leather)
Hit Points
27 (5d8 + 5)
Speed
30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
11 (+0)
Damage Immunities
cold
Damage Vulnerabilities
fire
Senses
darkvision 60 ft., passive Perception 10
Skills
Survival +2
Languages
Common
Challenge
1/2 (100 XP)
Actions
Morningstar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Ice Blast (3/day). As a bonus action, the frost man can use its action to remove his eye patch, blasting everything in a 30-foot cone with a freezing mist. All creatures in the area of the cone must make a DC 13 Dexterity saving throw, taking 14 (4d6) cold damage on a failed save, or half as much on a successful save.