Frost Man

Medium elemental, lawful evil

Armor Class

13 (studded leather)

Hit Points

27 (5d8 + 5)

Speed

30 ft.

STR

10 (+0)

DEX

12 (+1)

CON

12 (+1)

INT

10 (+0)

WIS

11 (+0)

CHA

11 (+0)

Damage Immunities

cold

Damage Vulnerabilities

fire

Senses

darkvision 60 ft., passive Perception 10

Skills

Survival +2

Languages

Common

Challenge

1/2 (100 XP)

Actions

Morningstar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Ice Blast (3/day). As a bonus action, the frost man can use its action to remove his eye patch, blasting everything in a 30-foot cone with a freezing mist. All creatures in the area of the cone must make a DC 13 Dexterity saving throw, taking 14 (4d6) cold damage on a failed save, or half as much on a successful save.

medium
elemental
cr1/2
tome-of-horrors