Frost Goblin

Small humanoid (goblinoid), chaotic evil

Armor Class

16 (hide armor, shield)

Hit Points

13 (3d6 + 3)

Speed

35 ft.

STR

14 (+2)

DEX

18 (+4)

CON

17 (+3)

INT

5 (-3)

WIS

10 (+0)

CHA

9 (-1)

Senses

darkvision 60 ft., passive Perception 16

Skills

Stealth +6

Languages

Common, Goblin

Challenge

1 (200 XP)

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Snow Tunneler. The goblin can burrow through loose snow at half its walking speed and leaves a 3-footdiameter tunnel in its wake.

Actions

Flint Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Ice Shard Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 3 (1d6) cold damage.

small
humanoid
cr1
homebrew