Frost Goblin
Small humanoid (goblinoid), chaotic evil
Armor Class
16 (hide armor, shield)
Hit Points
13 (3d6 + 3)
Speed
35 ft.
STR
14 (+2)
DEX
18 (+4)
CON
17 (+3)
INT
5 (-3)
WIS
10 (+0)
CHA
9 (-1)
Senses
darkvision 60 ft., passive Perception 16
Skills
Stealth +6
Languages
Common, Goblin
Challenge
1 (200 XP)
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Snow Tunneler. The goblin can burrow through loose snow at half its walking speed and leaves a 3-footdiameter tunnel in its wake.
Actions
Flint Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Ice Shard Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 3 (1d6) cold damage.