Frost Alchemist

Medium humanoid, chaotic evil

Armor Class

16 (natural armor)

Hit Points

45 (6d10 + 12)

Speed

30 ft.

STR

16 (+3)

DEX

12 (+1)

CON

14 (+2)

INT

16 (+3)

WIS

12 (+1)

CHA

8 (-1)

Damage Immunities

cold

Senses

passive Perception 11

Languages

--

Challenge

2 (450 XP)

Frozen Flesh. A creature that touches the alchemist or hits it with a melee attack while within 5 feet of it takes 4 (1d8) cold damage.

Actions

Multiattack. The alchemist makes two freezing strike attacks.

Freezing Strike. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 5 (2d4) cold damage and the target’s movement speed is reduced by 10 on its next turn. If the alchemist hits the same target with both of its freezing strike attacks in a single round, the target is restrained until the end of their next turn instead.

medium
humanoid
cr2
nerzugals-extended-bestiary