Frost Alchemist
Medium humanoid, chaotic evil
Armor Class
16 (natural armor)
Hit Points
45 (6d10 + 12)
Speed
30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
16 (+3)
WIS
12 (+1)
CHA
8 (-1)
Damage Immunities
cold
Senses
passive Perception 11
Languages
--
Challenge
2 (450 XP)
Frozen Flesh. A creature that touches the alchemist or hits it with a melee attack while within 5 feet of it takes 4 (1d8) cold damage.
Actions
Multiattack. The alchemist makes two freezing strike attacks.
Freezing Strike. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 5 (2d4) cold damage and the target’s movement speed is reduced by 10 on its next turn. If the alchemist hits the same target with both of its freezing strike attacks in a single round, the target is restrained until the end of their next turn instead.