Fraz-Urb'luu (B)

Large fiend (demon), chaotic evil

Armor Class

18 (natural armor)

Hit Points

337 (27d10 + 189)

Speed

40 ft., fly 40 ft.

STR

29 (+9)

DEX

12 (+1)

CON

25 (+7)

INT

26 (+8)

WIS

24 (+7)

CHA

26 (+8)

Damage Immunities

poison; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Resistances

cold, fire, lightning

Condition Immunities

charmed, exhaustion, frightened, poisoned

Senses

truesight 120 ft., passive Perception 24

Saving Throws

Dex +8, Con +14, Int +15, Wis +14

Skills

Deception +15, Perception +14, Stealth +8

Languages

all, telepathy 120 ft.

Challenge

23 (50,000 XP)

Innate Spellcasting. Fraz-Urb’luu’s spellcasting ability is Charisma (spell save DC 23). Fraz-Urb’luu can innately cast the following spells, requiring no material components:

  • At will: alter self (can become Medium-sized when changing his appearance), detect magic, dispel magic, phantasmal force

  • 3/day each: confusion, dream, mislead, programmed illusion, seeming

  • 1/day each: mirage arcane, modify memory, project image

Legendary Resistance (3/Day). If Fraz-Urb’luu fails a saving throw, he can choose to succeed instead.

Magic Resistance. Fraz-Urb’luu has advantage on saving throws against spells and other magical effects.

Magic Weapons. Fraz-Urb’luu’s weapon attacks are magical.

Undetectable. Fraz-Urb’luu can’t be targeted by divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or fiends.

Actions

Multiattack Fraz-Urb’luu makes three attacks: one with his bite and two with his fists.

Bite Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 19 (3d6 + 9) piercing damage.

Fist Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) bludgeoning damage.

Legendary Actions

Fraz-Urb’luu can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. FrazUrb’luu regains spent legendary actions at the start of his turn.

Tail Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) bludgeoning damage. If the target is a Large or smaller creature, it is also grappled (escape DC 24). The grappled target is also restrained. Fraz-Urb’luu can grapple only one creature with his tail at a time.

Phantasmal Killer (Costs 2 Actions) Fraz-Urb’luu casts phantasmal killer, no concentration required.

large
fiend
cr23
mordenkainens-tome-of-foes
(p. 146)