Fraz-Urb'luu (A)
Large fiend (demon), chaotic evil
Armor Class
18 (natural armor)
Hit Points
350 (28d10+196)
Speed
40 ft., fly 40 ft.
STR
29 (+9)
DEX
12 (+1)
CON
25 (+7)
INT
26 (+8)
WIS
24 (+7)
CHA
26 (+8)
Damage Immunities
poison; bludgeoning, piercing, and slashing that is nonmagical
Damage Resistances
cold, fire, lightning
Condition Immunities
charmed, exhaustion, frightened, poisoned
Senses
truesight 120 ft.
Saving Throws
Dex +8, Con +15, Int +15, Wis +14
Skills
Deception +15, Perception +14, Stealth +8
Languages
all, telepathy 120 ft.
Challenge
23 (50,000 XP)
Innate Spellcasting. Fraz-Urb’luu’s spellcasting ability is Charisma (spell save DC 23). Fraz-Urb’luu can innately cast the following spells, requiring no material components:
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At will: alter self (can become medium-sized when changing his appearance), detect magic, dispel magic, phantasamal force
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3/day each: confusion, dream, mislead, programmed illusion, seeming
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1/day each: mirage arcane, modify memory, project image
Legendary Resistance (3/Day). If Fraz-Urb’luu fails a saving throw, he can choose to succeed instead.
Magic Resistance. Fraz-Urb’luu has advantage on saving throws against spell and other magic effects.
Magic Weapon. Fraz-Urb’luu’s weapon attacks are magical.
Undetectable. Fraz-Urb’luu can’t be targeted by divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or fiends.
Actions
Multiattack. Fraz-Urb’luu makes three attacks: one with his bite and two with his fists.
Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 23 (4d6 + 9) piercing damage.
Fist. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) bludgeoning damage.
Legendary Actions
Fraz-Urb’luu can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creautre’s turn. Fraz-Urb’luu regains spent legendary actions at the start of his turn.
Tail. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 31 (4d10 + 9) bludgeoning damage. If the target is a Large or smaller creature, it is also grappled (escape DC 24). The grappled target is also restrained. Fraz-Urb’luu can grapple only one creature with his tail at a time.
Phantasmal Killer (Costs 2 Actions). Fraz-Urb’luu casts phantasmal killer, no concentration required.