Fogwarden
Medium aberration, neutral evil
Armor Class
14 (natural armor)
Hit Points
27 (5d8 + 5)
Speed
fly 40 ft.
STR
11 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
12 (+1)
WIS
11 (+0)
CHA
14 (+2)
Damage Immunities
cold, lightning, poison
Damage Vulnerabilities
radiant
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 14
Skills
Perception +4
Languages
Auran, Common
Challenge
4 (1,100 XP)
Animate Dead. The electrical aura of the fogwarden can animate up to four dead creatures within 20 feet. The animated creatures resemble zombies and are under the control of the fogwarden. If the fogwarden is slain or moves more than 20 feet from a zombie, the animated creature collapses and cannot be animated again. The animated creatures use zombie statistics.
Electricity Discharge. A creature that touches the fogwarden or hits it with a melee attack while within 5 feet of it takes 14 (4d6) lightning damage. If the creature is wielding a metal weapon or wearing metal armor, it must succeed on a DC 14 Constitution saving throw or be stunned until the end of the fogwarden’s next turn.
Gaseous Form. While in this form, the fogwarden’s only method of movement is a flying speed of 10 feet. The Fogwarden can enter and occupy the space of another creature. The Fogwarden has resistance to nonmagical damage, is still hypersensitive to sunlight, and it has advantage on Strength, Dexterity, and Constitution saving throws. The Fogwarden can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid. The Fogwarden can’t fall and remains hovering in the air even when stunned or otherwise incapacitated.
Innate Spellcasting. The fogwarden’s spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The fogwarden can innately cast the following, requiring no material components.
- At will: animate dead
Sunlight Hypersensitivity. The fogwarden takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
Actions
Shock. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.