Flutterflesh

Large undead, chaotic evil

Armor Class

16 (natural armor)

Hit Points

187 (22d10 + 66)

Speed

10 ft., Fly 60 ft.

STR

11 (+0)

DEX

18 (+4)

CON

17 (+3)

INT

12 (+1)

WIS

13 (+1)

CHA

10 (+0)

Damage Immunities

necrotic, poison

Damage Resistances

cold, lightning; bludgeoning, piercing, and slashing from nonmagical weapons

Damage Vulnerabilities

radiant

Condition Immunities

charmed, paralyzed, exhaustion, poison, stunned, unconscious

Senses

darkvision 240 ft., passive Perception 15

Saving Throws

Str +4, Dex +8

Skills

Deception +4, Perception +5, Stealth +8

Languages

Common, Darakhul

Challenge

12 (8400 XP)

Magic Weapons. The flutterflesh’s attacks are magical.

Turn Resistance. The flutterflesh has advantage on saving throws against any effect that turns undead.

Creeping Death. A creature that starts its turn within 30 feet of the flutterflesh must make a successful DC 15 Constitution saving throw or take 14 (4d6) necrotic damage.

Regeneration. The flutterflesh regains 10 hit points at the start of its turn. If the flutterflesh takes radiant or fire damage, this trait doesn’t function at the start of its next turn. The flutterflesh dies only if it starts its turn with 0 hit points and doesn’t regenerate.

Actions

Multiattack. The flutterflesh makes two bone spur attacks or two tormenting gaze attacks.

Bone Spur. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage plus 11 (2d10) necrotic damage. If both attacks hit a single creature in the same turn, it is grappled (escape DC 10). As a bonus action, the flutterflesh can choose whether this attack does bludgeoning, piercing, or slashing damage.

Tormenting Gaze. A target creature within 120 feet and able to see the flutterflesh must make a DC 15 Wisdom saving throw. The creature takes 18 (4d8) psychic damage and becomes paralyzed for 1d4 rounds on a failure, and half damage and isn’t paralyzed with a success . Tormenting gaze can’t be used against the same target twice in a single turn.

Slash. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. On a critical hit, the target takes an additional 27 (5d10) slashing damage and must make a DC 12 Constitution saving throw. On a failure, the flutterflesh lops off and absorbs one of the target’s limbs (chosen randomly) and heals hit points equal to the additional slashing damage it inflicted.

large
undead
cr12
tome-of-beasts