Flameblade Crusader

Medium humanoid (any race), any alignment

Armor Class

17 (splint mail)

Hit Points

62 (8d6 + 4d10 + 12)

Speed

30 ft.

STR

17 (+1)

DEX

10 (+3)

CON

12 (+2)

INT

19 (+0)

WIS

12 (+2)

CHA

14 (+4)

Senses

passive Perception 11

Saving Throws

Int +8, Wis +5

Skills

Arcana +8, Athletics +7, Deception +6, Religion +8

Languages

Any four languages

Challenge

5 (1,800 XP)

Arcane Recovery (1/Day). When the crusader finishes a short rest, it can regain up to 4 total expended spell slots.

Burning Strike. When the crusader hits with a melee weapon attack, it can expend a spell slot to deal an addition 9 (2d8) fire damage, in addition to the weapon’s damage. This damage increases by 1d8 fire damage per spell slot level above 1st.

Combat Caster. The crusader can perform the somatic components of spells even when it has weapons or a shield in one or both hands.

Endless Assault. When the crusader takes the attack action, it can expend a spell slot up to level 2 to gain additional attacks this turn. If a level 1 slot is expended, the crusader gains one additional attack. If the level 2 spell slot is expended, the crusader gains 2 additional attacks.

Transmutation Mastery. The crusader has a deep knowledge of transmutation magics and can use that to adapt its fighting style to the needs at hand. As a bonus action, the crusader can transform its weapon into a pike, a greatsword, or back to a maul.

Spellcasting. The crusader is a 9th-level spellcaster. Its spellcasting ability is intelligence (spell save DC 16, +8 to hit with spell attacks). The crusader has the following wizard and paladin spells prepared:

  • Cantrips (at will): dancing lights, fire bolt

  • 1st level (4 slots): burning hands, searing smite, thunderous smite

  • 2nd level (3 slots): flaming sphere, magic weapon

  • 3rd level (3 slots): fireball, phantom steed

  • 4th level (2 slots): fire shield, wall of fire

Actions

Multiattack. The crusader makes two melee attacks.

Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Pike. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

medium
humanoid
cr5
nerzugals-extended-bestiary