Flab Giant

Large giant, chaotic evil

Armor Class

14 (natural armor)

Hit Points

110 (13d10 + 39)

Speed

20 ft.

STR

20 (+5)

DEX

6 (-2)

CON

16 (+3)

INT

9 (-1)

WIS

13 (+1)

CHA

8 (-1)

Damage Immunities

poison

Condition Immunities

poisoned

Senses

, passive Perception 13

Saving Throws

Con +5

Skills

Perception +3

Languages

Dwarvish, Giant

Challenge

4 (1100 XP)

Massive. A flab giant can’t dash. Attacks that push, trip, or grapple are made with disadvantage against a flab giant.

Actions

Multiattack. The giant makes two slam attacks. If both hit, the target is grappled (escape DC 15), and the flab giant uses its squatting pin against the target as a bonus action.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Squatting Pin. The flab giant squats atop the target, pinning it to the ground, where it is grappled and restrained (escape DC 17). The flab giant is free to attack another target, but the restrained creatures are released if it moves from its current space. As long as the giant does not move from the spot, it can maintain the squatting pin on up to two Medium-sized or smaller creatures. A creature suffers 9 (1d8 + 5) bludgeoning damage every time it starts its turn restrained by a squatting pin.

large
giant
cr4
tome-of-beasts