Fireheart Devotee

Medium humanoid (any race), any alignment

Armor Class

18 (breastplate, shield)

Hit Points

55 (10d8 + 10)

Speed

30 ft.

STR

14 (+2)

DEX

10 (+0)

CON

15 (+2)

INT

12 (+1)

WIS

18 (+4)

CHA

10 (+1)

Senses

passive Perception 14

Saving Throws

Wis +7, Cha +3

Skills

History +4, Insight +7, Religion +4, Persuasion +3

Languages

Any two languages

Challenge

3 (700 XP)

Spellcasting. The devotee is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The devotee has the following cleric spells prepared: Cantrips (at will): guidance, light, spare the dying

  • 1st level (4 slots): burning hands, faerie fire, guiding bolt, sanctuary

  • 2nd level (3 slots): aid, flaming sphere, scorching ray, spiritual weapon

  • 3rd level (3 slots): clairvoyance, daylight, fireball, mass healing word

Radiance of the Dawn (2/Short Rest). The devotee raises its holy symbol and dispels any magical darkness within 30 feet. Additionally, each creature hostile to the devotee must make a DC 15 Constitution saving throw, taking 17 (2d10 + 6) radiant damage on a failed saving throw, or half as much damage on a successful one.

Warding Flame (4/Day). When the devotee or one of its allies is attacked by a creature it can see within 30 feet, the devotee can use its reaction to give that creature disadvantage on the attack. Creatures immune to the blinded condition are not affected by this ability.

Actions

Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

medium
humanoid
cr3
nerzugals-extended-bestiary