Fireheart Devotee
Medium humanoid (any race), any alignment
Armor Class
18 (breastplate, shield)
Hit Points
55 (10d8 + 10)
Speed
30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
15 (+2)
INT
12 (+1)
WIS
18 (+4)
CHA
10 (+1)
Senses
passive Perception 14
Saving Throws
Wis +7, Cha +3
Skills
History +4, Insight +7, Religion +4, Persuasion +3
Languages
Any two languages
Challenge
3 (700 XP)
Spellcasting. The devotee is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The devotee has the following cleric spells prepared: Cantrips (at will): guidance, light, spare the dying
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1st level (4 slots): burning hands, faerie fire, guiding bolt, sanctuary
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2nd level (3 slots): aid, flaming sphere, scorching ray, spiritual weapon
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3rd level (3 slots): clairvoyance, daylight, fireball, mass healing word
Radiance of the Dawn (2/Short Rest). The devotee raises its holy symbol and dispels any magical darkness within 30 feet. Additionally, each creature hostile to the devotee must make a DC 15 Constitution saving throw, taking 17 (2d10 + 6) radiant damage on a failed saving throw, or half as much damage on a successful one.
Warding Flame (4/Day). When the devotee or one of its allies is attacked by a creature it can see within 30 feet, the devotee can use its reaction to give that creature disadvantage on the attack. Creatures immune to the blinded condition are not affected by this ability.
Actions
Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.