Fire Whale
Huge elemental, unaligned
Armor Class
14 (natural armor)
Hit Points
175 (14d12 + 84)
Speed
swim 40 ft.
STR
30 (+10)
DEX
13 (+1)
CON
22 (+6)
INT
2 (-4)
WIS
12 (+1)
CHA
6 (-2)
Damage Immunities
fire
Senses
blindsight 120 ft., passive Perception 15
Skills
Perception +5
Languages
--
Challenge
11 (7,200 XP)
Echolocation. The whale can’t use its blindsight while deafened.
Hold Breath. The whale can hold its breath for 30 minutes.
Keen Hearing. The whale has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Multiattack. The fire whale makes two attacks: one with its bite and one with its tail slap.
Bite. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 34 (7d6 + 10) piercing damage.
Tail Slap. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 23 (2d12 + 10) bludgeoning damage.
Scalding Blast (Recharge 5–6). A fire whale can release a blast of superheated air in a 60-foot cone from its blowhole that scalds or burns those contacting it. Each creature in that area must make a DC 16 Dexterity saving throw, taking 49 (14d6) fire damage on a failed save, or half as much on a successful one.