Fire Whale

Huge elemental, unaligned

Armor Class

14 (natural armor)

Hit Points

175 (14d12 + 84)

Speed

swim 40 ft.

STR

30 (+10)

DEX

13 (+1)

CON

22 (+6)

INT

2 (-4)

WIS

12 (+1)

CHA

6 (-2)

Damage Immunities

fire

Senses

blindsight 120 ft., passive Perception 15

Skills

Perception +5

Languages

--

Challenge

11 (7,200 XP)

Echolocation. The whale can’t use its blindsight while deafened.

Hold Breath. The whale can hold its breath for 30 minutes.

Keen Hearing. The whale has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Multiattack. The fire whale makes two attacks: one with its bite and one with its tail slap.

Bite. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 34 (7d6 + 10) piercing damage.

Tail Slap. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 23 (2d12 + 10) bludgeoning damage.

Scalding Blast (Recharge 5–6). A fire whale can release a blast of superheated air in a 60-foot cone from its blowhole that scalds or burns those contacting it. Each creature in that area must make a DC 16 Dexterity saving throw, taking 49 (14d6) fire damage on a failed save, or half as much on a successful one.

huge
elemental
cr11
tome-of-horrors