Fire Phantom
Medium undead, chaotic neutral
Armor Class
14 (natural armor)
Hit Points
49 (9d8 + 9)
Speed
30 ft.
STR
19 (+4)
DEX
14 (+2)
CON
13 (+1)
INT
5 (-3)
WIS
12 (+1)
CHA
14 (+2)
Damage Immunities
fire
Damage Vulnerabilities
cold
Condition Immunities
charmed, frightened, paralyzed, poisoned, unconscious
Senses
darkvision 60 ft., passive Perception 11
Languages
Ignan
Challenge
6 (2,300 XP)
Brutal Critical. The fire phantom can roll one additional weapon damage when determining the extra damage for a critical hit with a melee attack.
Death Throes. When the fire phantom dies, it explodes, and each creature within 30 feet of it must make a DC 14 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren’t being worn or carried.
Fire Form. A creature that touches the fire phantom or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.
Reckless. At the start of its turn, the fire phantom can gain advantage on all melee weapon attack rolls that turn but attack rolls against it have advantage until the start of its next turn.
Actions
Multiattack. The fire phantom makes two fist of fire attacks.
Fist of Fire. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Fire Blast. Ranged Weapon Attack: +7 to hit, range 60 ft., one target. Hit: 10 (3d6) fire damage.